Chipmunk Physics, the high performance 2D physics engine popular on the iPhone, has reached version 6.0. Chipmunk has recently been seen in many top iOS hits, including Cars 2, Feed Me Oil, I Dig It, Alice in New York, and Zombie Smash! This release includes rewritten contact graph, spatial index, and sleeping algorithms, yielding significant performance improvements and other new features. We’ve also released Chipmunk Pro, a library with extra features that can dramatically speed development.
Chipmunk Physics, the high performance 2D physics engine popular on the iPhone, has reached version 5.3.3. Chipmunk has been used on many platforms including Mac/Win/Linux, iPhone, Android, Symbian, DS, PSP, and even the Wii. It is seen in hit iPhone games like Zombie Smash, I Dig It, Crush the Castle, Finger Physics, Doodle Army and more. The new version features performance improvements, new features, and bug fixes, including new sleeping, static bodies, and shape query methods.
Minnesota based Howling Moon Software has announced Chipmunk 5.3.0, a new version of the popular physics engine. Chipmunk is a simple, lightweight and fast 2D rigid body physics library written in C. New detailed tutorials, greatly improved documentation, and major performance enhancements via new features make Chipmunk Physics the best choice for 2D physics in games. It is free to use, and licensed under the unrestrictive, OSI approved MIT license. Enhanced Objective-C bindings available.