EnGIS Communications has launched the newest version of its popular Gogo Navigator USA & CAN app for iPhone and iPod touch. Version 1.2 features real-time live traffic update capabilities making Gogo Navigator an even more powerful and user-tailored navigational tool. Gogo Navigator USA & CAN provides turn-by-turn 3D navigation, text-to-speech guidance, signpost display and millions of places of interest. Version 1.2 includes pedestrian navigation mode for city navigation by foot.
Today indie developer Interex is pleased to announce a contest of skill in playing their latest game, Minefield Navigator. The player with the highest global high score at contest end will win a Samsung Galaxy Tab 10.1. The contest began at 12:00 a.m. PST on Monday, June 20, 2011 and ends at 12:00 a.m. PST on August 31, 2011. Minefield Navigator is a new arcade style game set underwater. A casual, pick-up-and-play game, players must navigate through a minefield.
Indie developer Interex introduces today Minefield Navigator 1.0 for iOS, their new arcade style game set underwater. A casual, pick-up-and-play game, players must navigate through a minefield by touching the screen to move up, and release to move down. All levels are randomly generated so no two games are ever the same. The number of mines increases by one at each new level, and there are an unlimited number of levels.
South Korea-based software developer, EnGIS announces Gogo Navigator USA & CAN 1.1.0 for iOS devices. Gogo Navigator USA & CAN offers the most comprehensive real-time, turn-by-turn 3D navigational data available. It does not require an internet connection, as all map data is stored locally in the iPhone device. Gogo Navigator’s OpenGL graphics technology allows for stunningly-textured 3D landmark display and visual capabilities.
Vancouver based TopLineSoft Systems today announces Space Navigator and Space Navigator Lite for the iPhone, iPod touch, and iPad. Offering an innovative strategic arcade experience, Space Navigator places users in the navigators chair and tasks them with landing differently colored space shuttles onto planets of the appropriate color simultaneously without causing mid space collision between either the various shuttles or between shuttles and other meteors.