Power App today introduces AquaDrop 1.0 for iOS, where gameplay takes place underwater, and players must use streams of bubbles to push balls up from the sea floor and into baskets. Featuring advanced underwater game physics, the arcade game includes left and right bubble jet controllers, which must be tapped repeatedly to carry a ball upward. Players can influence the ball’s horizontal movement by tilting their iOS device, trying to achieve the highest score in the least time.
Sigma Game today announces Fish Galaxy 1.1 for iOS, and update to their 3D, animated, arcade shooter set underwater. Expanding on other popular undersea shooters, the game includes: 42 different kinds of animated 3D fish, 6 different environments, points for capturing fish with a bubble gun, 11 different mini-games, 42 collectibles, 2 bosses, a jackpot game, combo shots for extra medals, experience-based levels of play, super shot capability, a built-in tutorial, and Game Center connectivity.
Indie developer Interex introduces today Minefield Navigator 1.0 for iOS, their new arcade style game set underwater. A casual, pick-up-and-play game, players must navigate through a minefield by touching the screen to move up, and release to move down. All levels are randomly generated so no two games are ever the same. The number of mines increases by one at each new level, and there are an unlimited number of levels.
Softmines, a developer and publisher of games for the iOS platform, today announced that their first Unity 3D engine based game title, Water Ludo 1.0, is available for immediate download on the App Store. Water Ludo is an underwater theme based game that is all about precision, timing and control. Guide a ball over ramps, moving platforms and other obstacles to reach the designated basket for that ball. The player solves a variety of puzzles and saves the balls from a variety of sea monsters.
AX apps today introduces Funky Fish 1.0 for iOS, their side-scroller game set underwater. In landscape mode the screen scrolls continuously from right to left carrying in the undersea current bubbles enclosing cakes, birds, and champagne bottles. The player controls the buoyancy of the single fish: touch the screen and the fish rises, don’t touch the screen and it descends. The object is to collect as many bubbles as possible, while avoiding fishhooks and bubbles enclosing monsters.